Collisions: Play Chemistry is a system of interconnected chemistry games designed to give middle and high school students a deepened understanding of fundamental chemistry concepts through play. The rules of Collisions are grounded in the rules of chemistry, so as students learn to play the game, they simultaneously learn chemistry.
Collisions has six content areas that each take a deep dive into a specific area of chemistry. As students complete levels in each content area, they directly interact with atoms, molecules, and ionic compounds. Concepts learned in Collisions translate directly to the classroom by helping students create tangible models of abstract concepts.
As the primary game designer for Collisions, my responsibilities are to:
- “Own” the design of each content area from preproduction through release
- Work with pedagogy, art, and development teams to create game designs that are both engaging and effective
- Write detailed documentation for game features and levels
- Organize and conduct playtests, both internally and in person at New York City schools
- Create digital and paper prototypes to test new concepts
- Implement new levels in the game
Play Collisions: App Store | Google Play Store | Web
In the Atoms area, players build atoms by adding electrons to orbitals and protons to the nucleus.
In Covalent Bonding, players use atoms to create molecules. Each area features its own Sandbox Mode with a unique set of achievements.
In Ions, players add and remove electrons to create atoms of various charges.
In Ionic Bonding, players combine different ratios of ions to create ionic compounds.
In Acids and Bases, players remove protons from acids and donate protons to bases to create new combinations of molecules.
In IMFs, players build molecules of various polarities to create different types of intermolecular forces.